Flamecaster's Bolt

Flamecaster's Bolt Wielder Requirements
Base attack bonus +3
Persuade 2
Weapon Focus (Light Crossbow)
2,335 gold

LEGACY RITUALS
Least: 4,500 gp.
Lesser: 12,500 gp.
Greater: 40,500 gp.

LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 9th, -2 at 13th
Save Penalty: -1 at 8th, -2 at 16th, -3 at 18th
Hit Point Penalty: -4 at 6th, -6 at 9th, -8 at 12th, -10 at 15th, -12 at 18th, -14 at 19th, -16 at 20th

LEGACY ITEM BONUSES
8th - +1 Flaming Light Crossbow
12th - +2 Flaming Light Crossbow
16th - +2 Seeking Flaming Light Crossbow
19th - +4 Seeking Flaming Light Crossbow

LEGACY ITEM ABILITIES
Marked Target (Su): At 5th level and higher, at will with a successful ranged touch attack that deals no damage, the struck target is outlined as if by a faerie fire spell. Caster level 5th.
Shore Up Morale (Sp): Beginning at 5th level, once per day on command, you can use bless as the spell. Caster level 5th.
Fiery Vengeance (Sp): At 7th level and higher, once per day on command, you can cause Flamecaster's Bolt to launch a fireball as the spell. Caster level 7th.
Shooting Wild (Su): At 10th level, the spirit within Flamecaster's Bolt lends you what little precision Duegal enjoyed in life, granting you a +2 enhancement bonus to your Dexterity. At 14th level this bonus rises to +4, increasing to +6 at 17th level.
Heat Shield (Su): Starting at 11th level, you gain Heat Endurance as a bonus feat.
Beyond Range (Su): At 18th level, you gain damage reduction 10/magic.
Fury Unleashed (Su): Once you attain 20th level, Flamecaster's Bolt gains the special purpose of defeating creatures that rely on overwhelming numbers to swarm their enemies. When facing opponents outnumbering you and your allies by at least 50 percent, you can use the fiery vengeance ability once per round without expending that ability's normal daily use limit. This ability ceases to function once the numbers are even or to your advantage again. You can attempt to use fury unleashed when not outnumbered, but this requires a successful Will saving throw (DC 17).